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Old Aug 19, 2008, 09:22 AM // 09:22   #21
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Quote:
Originally Posted by Shinka
I have so many skill points and dunno what to do with it.
I believe Anet's answer was: consumables.
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Old Aug 19, 2008, 09:43 AM // 09:43   #22
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Quote:
Originally Posted by Puebert
Or maybe instead of getting 1K per skill point, you get a reduced price on your next skill purchase to slow down inflation.
/signed

Keep the 1k cost on Capture Signets, however.
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Old Aug 19, 2008, 10:04 AM // 10:04   #23
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I had always issues with skill points. I used more than 1200 SP on my main char and currently have 0. Star of transference do help but they need gold. Reduced prices of skills is a nice idea but for me having possibility of paying more and not needing a SP would be much better of course.
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Old Aug 19, 2008, 10:56 AM // 10:56   #24
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Quote:
Originally Posted by holymasamune
I believe Anet's answer was: consumables.
sad to say i also have many sets of consumables not in use. I still left about 1000+ skill point.
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Old Aug 19, 2008, 02:18 PM // 14:18   #25
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This is my monk and I farm with all 10 of my characters. I have a large amount of skills points but there is something to do with all those skills points, make consets and take them to the ToA and sell them. In one CoF farm as a 600 I usually make 5 skill points so that is 1 skill point ever 6 minutes and don’t even get me started on my ecto farming days.

Converting skill points to gold I would see as a bad thing since it could flood the market with a large amount of gold causing prices to increase and putting them out of reach of the average player.
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Old Aug 19, 2008, 07:58 PM // 19:58   #26
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Quote:
Originally Posted by holymasamune
I believe Anet's answer was: consumables.
Yeah! True. But there are 7(+1) ranks, and we have only 4.
If they gave consumables (the 3 common ones) + a fourth 'specialty' to the the 3(+1) missing ones, there would be more reasons to spend points.
If they where to be added, they should be something to add comfort, not to help in battle... something like:

- Luxon/Kurzick:
"Scroll of Vigilante's Insight"
+x% rank points with each single kill for 30 minutes. PvE only.

- An effect to ease rank grinding, without fomenting things like HFFF or boss runs.
- Will NOT work for bonus, quest, dungeon reward, mission or boss points. ONLY SINGLE KILLS. That is, works better when clearing full areas with plenty of enemies, barely when going to quests or boss runs, and a waste doing HFFF.
- The more enemies an area has regardless of bosses or quests there, the more extra points with a single scroll provides.
- Bonuses change depending on ranks. 'Easier to get' ranks receive less bonuses. Something like this could be fine:
+150% for Factions ranks
+25% for Nightfall ranks.
+50% for EotN ranks.
- This item could only be activated after having a bounty in the effect monitor.

- Sunspear
"Golden Sun"
For each character that is not an hero nor a henchman in the party, party members get +30..100% gold from gold drops they pick and have an extra 2..10% chances of getting an extra rare drop when killing non-boss enemies.

- An effect to treat full-human parties.
- The 'rank' for the variable properties(green numbers) would be the number of humans in the party: from 1 to 8, like the Lightbringer title rank.
- Since works better when everyone is a player and do not work for bosses or chests, it would be a good way to boost vanquishing rewards. Let's kill'em all! Farmers won't benefit much from this, either, unless going in full parties, and clearing full areas, XD.

- Lightbringer:
"Secret Lamp"
Summons a Merchant djinn for 30 minutes. Only one can be summoned at the same time. PvE Only.

- An effect to help ease burden in dungeons and the like.
- It would be a level 20 a diamond djinn with the same stock and prices as the Guild Hall merchant.
- It will talk to any ally, not only the summoner.
- The djinn will follow the party, but would be neutral. It won't help in battle.
- Needless to say, it won't bodyblock. Not allies neither foes.

This way there could be even more things to spend points, without being steroids.

Last edited by MithranArkanere; Aug 19, 2008 at 08:01 PM // 20:01..
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Old Aug 20, 2008, 02:56 AM // 02:56   #27
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Yeah, I finally got Legendary Skill Hunter and STILL have like ~200 unused skill points. The only time I use them is occassionally to get a perfect salvage kit, and very rarely a skill I haven't unlocked yet. But I do think we should get some other kind of reward from gaining a skill point. 1k may be a bit much, perhaps 500g? Something like that anyway. Anything other than skill points that most of us probably don't use.
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Old Aug 20, 2008, 07:20 AM // 07:20   #28
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Quote:
Originally Posted by MithranArkanere
Yeah! True. But there are 7(+1) ranks, and we have only 4.
If they gave consumables (the 3 common ones) + a fourth 'specialty' to the the 3(+1) missing ones, there would be more reasons to spend points.
If they where to be added, they should be something to add comfort, not to help in battle... something like:

- Luxon/Kurzick:
"Scroll of Vigilante's Insight"
+x% rank points with each single kill for 30 minutes. PvE only.

- An effect to ease rank grinding, without fomenting things like HFFF or boss runs.
- Will NOT work for bonus, quest, dungeon reward, mission or boss points. ONLY SINGLE KILLS. That is, works better when clearing full areas with plenty of enemies, barely when going to quests or boss runs, and a waste doing HFFF.
- The more enemies an area has regardless of bosses or quests there, the more extra points with a single scroll provides.
- Bonuses change depending on ranks. 'Easier to get' ranks receive less bonuses. Something like this could be fine:
+150% for Factions ranks
+25% for Nightfall ranks.
+50% for EotN ranks.
- This item could only be activated after having a bounty in the effect monitor.

- Sunspear
"Golden Sun"
For each character that is not an hero nor a henchman in the party, party members get +30..100% gold from gold drops they pick and have an extra 2..10% chances of getting an extra rare drop when killing non-boss enemies.

- An effect to treat full-human parties.
- The 'rank' for the variable properties(green numbers) would be the number of humans in the party: from 1 to 8, like the Lightbringer title rank.
- Since works better when everyone is a player and do not work for bosses or chests, it would be a good way to boost vanquishing rewards. Let's kill'em all! Farmers won't benefit much from this, either, unless going in full parties, and clearing full areas, XD.

- Lightbringer:
"Secret Lamp"
Summons a Merchant djinn for 30 minutes. Only one can be summoned at the same time. PvE Only.

- An effect to help ease burden in dungeons and the like.
- It would be a level 20 a diamond djinn with the same stock and prices as the Guild Hall merchant.
- It will talk to any ally, not only the summoner.
- The djinn will follow the party, but would be neutral. It won't help in battle.
- Needless to say, it won't bodyblock. Not allies neither foes.

This way there could be even more things to spend points, without being steroids.
As always, I enjoy your ideas, Mithran. /signed!

On the original topic, I think we have a bigger problem with hero skill points than normal skill points. I'd like to see hero skill trainers completely removed from the game and allow hero skills to be used at all normal skill trainers along with a reduced fee. After acquiring many hero skills on numerous characters, the concept quickly becomes worthless.

Last edited by -Makai-; Aug 20, 2008 at 07:36 AM // 07:36..
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Old Aug 20, 2008, 03:37 PM // 15:37   #29
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Well, the only one I'd really like is the 'portable merchant'.

The other ones are just examples. Other things could be done.
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Old Aug 21, 2008, 01:01 AM // 01:01   #30
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Quote:
Originally Posted by Tauren Arcanist
Maybe get 1K every time we gain a skill point after level 20? It would DEF make getting the skill hunter title easier on the wallet. I mean the only reason I wont go after that title is because I cant afford it Any idea's?
This started out as a very promising thread until there. I expected that you were looking to make continued XP progress have some incentive, however it seems you just want a way to counter the cost of a title that characters happen to gain alot of XP while getting.

The idea, although, isn't bad. The reward should be along the lines of 200g per skill point earned. This is just enough to make you go "cool" when getting a skill point while not giving people a reason to suddenly start farming skill points just for the modest gold reward.
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Old Aug 21, 2008, 02:50 AM // 02:50   #31
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The difference between the OP's idea and what is actually in the game is a good enough example.

What the OP wants. Free money. Floods the market with money.

What we have. Consumables, a gold sink, the exact opposite.
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Old Aug 21, 2008, 05:07 AM // 05:07   #32
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Quote:
Originally Posted by HawkofStorms
The difference between the OP's idea and what is actually in the game is a good enough example.

What the OP wants. Free money. Floods the market with money.

What we have. Consumables, a gold sink, the exact opposite.
Well, no, I wouldn't exactly call all consumables a gold sink. Alcohol, sugar, and party items would qualify, but the EOtN items (the ones that require skill points) fail as gold sinks in practice. Sure, they do serve to remove a small amount of gold from the economy (all are less than 1k gold a pop, are they not?); they even take a bite out of the common material pool. People wouldn't use them, though, if they didn't benefit in the long run. Perfect salvage kits allow someone to take 1 good drop and make it 3 or 4 good drops... that lets people merch a naked gold drop and still sell several mods off of it for more.

The effects of this alone are probably negligible, though, unless you consider what the others do: they make it even easier to farm more items, and thus more gold. More health, armor, faster casting and recharge, etc. all make it that much easier and faster for people to go out and create substantially more gold than was removed by their creation. If they were a true gold sink there would be a net loss in the long run, but since nobody would ever use them if this were the case they'll never fit that definition.
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Old Aug 21, 2008, 02:11 PM // 14:11   #33
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heh craft cons with skill points, buy stacks at market prices craft with skill points anad it ends up costing you around 5-6k which can then be easily sold for 6.3-7k in any elite area. u make a profit and well run out of skill points way too fast xD
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Old Aug 21, 2008, 02:34 PM // 14:34   #34
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I've been wondering this myself. In a game where you reach max level relatively fast, and (aside from the Legendary Survivor title) XPs really don't matter much, what else is there to do? Why use a scroll that gives me an extra +50%/175%/%250 XP when all the XPs do is earn me 1 more skill point, and I'm sitting on 100 unused ones? Gold seems far more worthwhile than XP with the way this game works.

I really don't know the answer. I was thinking of starting a thread asking a similar question, when you have a game where XP really doesn't matter, what's the incentive - what keeps people playing? Titles? (Aside from LS, they don't mean much to me.)

I got a bit of a thrill when I finally capped Midshipman Moralah's staff during the last 2x green weekend (only green I got all weekend!). Beating missions on Masters. I suppose, at some point, vanquishing will be the next level of achievement for me.

I guess its a PvE question more than PvP: what do people enjoy out of the game aside from gaining XP? What gives you a sense of accomplishment? Clearing FoW?

Just interested...
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Old Aug 21, 2008, 04:42 PM // 16:42   #35
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Every 1milj xp 1k cash would be more realistic, id have 12k free cash on my nec woot
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Old Aug 21, 2008, 05:53 PM // 17:53   #36
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i have legendary skill hunter and about 500 skill points, and absolutely nothing to do with them. buying consumables every now and then doesn't even put a dent in em. i don't have a solution, but /signed for wanting more things to do with skill points.
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Old Aug 22, 2008, 12:24 AM // 00:24   #37
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I feel your pain and also wish there was something else to do with skill points. But I don't feel selling them for 1K is the right answer. Possible a lower amount.

To put into perspective, there is my main toon. (yes, I'm a 55 and 600 farmer, and have been for 3 years.)

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Old Aug 22, 2008, 12:42 AM // 00:42   #38
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I would say give 100g per skill point earned after level 20, but add an option to the Skill Trainer to trade in each skill point for 100g.

/signed.
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Old Aug 22, 2008, 06:52 AM // 06:52   #39
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Quote:
Originally Posted by MithranArkanere
Well, the only one I'd really like is the 'portable merchant'.

The other ones are just examples. Other things could be done.
I would love this!

Nothing beats having portable merchant .

I would add some more "convenience" features:

"Scroll Of Death Wish"

- You teleport to closest enemy on current map. After 5 seconds, you return to your original location and die, causing double death penalty.

(to ease "last mob" anguish while vanquishing - some dangerous scouting :])

And some stupid ones:

"Hopeless Potion"

- For 70 seconds, you gain +10 health and energy regeneration, but you receive 2% Death penalty every other second. 5% Chance of reversed effects.

(Reversed effect is morale boost every other seccond while suffering -10 health and energy degeneration)

(Gimmick!)

"Charm of Lifeblood"

- For 5 seconds, damage your allies withing earshot take is redirected to you as shaddow damage instead. Each time your receive damage this way, you loose one enchantment and sacrifice 5% of your health.

(Gimmick!)
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Old Aug 22, 2008, 12:01 PM // 12:01   #40
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Yeah we need to get more ways to use skill points or some way you can "cash them in"....

100 skill points for 5K or something.... so you get something more as you level up.....
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